3D Environment Art
Over the Spring 2019 semester, I was given 3 projects to work on:
a SciFi Environment, a Natural Environment, and a High Resolution Environment.
a SciFi Environment, a Natural Environment, and a High Resolution Environment.
Pink High Resolution Room
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This scene was made in Maya, utilizing Arnold for the renders, and Substance Designer for a couple of the textures.
Natural Environment
The assets in this Unity scene were created using Maya and Zbrush for the foliage, rocks, and trees; Substance Designer was used for the ground textures. Substance Designer was also used to convert some of the foliage to high resolution textures.
Pink SciFi Environment
This project was the first time I ever used Substance Designer; the models were created in Maya, and all the assets were implemented into a scene in Unreal Engine.